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Activating the Portrait of a Nevada Learner 

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Activators Guide

How might we bring the portrait to life by empowering learners know themselves, connect with their communities, contribute to make an impact, and thrive?

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This guide offers resources and tools to support Nevada’s Activators in integrating the Portrait of a Nevada Learner into their schools, districts, and communities. The guide is organized by the following topics:

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  1. Module A: What is an Activator?

  2. Module B: What Does an Activator Do Differently?

  3. Module C: An Activator's Basic Tools

  4. Module D: Building and Facilitating a Collaborative Team

  5. Module E: From Dream to Action to Transformation

  6. Module F: Change Activation

  7. Module G: The Big Picture

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Designed in partnership with

Module A

What is an Activator?

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Module B

What does an activator do differently?

Module C

An activator's basic tools

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Module D

Building and facilitating a collaborative team

Module E

From dream to action to transformation

Module F

Change Activation

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Module G

The big picture

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Module A

A

Module A: What is an Activator?

Introduction
What is an Activator?

Activators become Architects of Culture...

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  • Inclusion-actuating

  • Risk-taking

  • Empathy-developing

  • Passion-sharing

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Design Principle

An activator is a change agent who helps turn ideas into reality. They ignite passion, build momentum, and drive an organization toward its desired future.​​

Overview

An activator encourages teams to join together and turn dreams into reality. An activator builds momentum for needed change, helping a community grow toward its desired future while ensuring everyone is included and valued. 

 

You probably know activators in your life. You can find them everywhere, at every age. Teens come together to advocate for solar panels on school roofs to the School Board. Middle school librarians push to add music construction studios to their libraries to attract students who otherwise wouldn’t come. A principal enlists teachers to help build a flex schedule so students can pursue project-based learning or internships blocked by the traditional uses of school time. 

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Activators:

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  • Ignite contagious creativity, passion, and energy in a team.

  • Encourage others to get involved and stay committed.

  • Lead by example and serve as both guides and motivators. 

  • Are empaths who can absorb the diverse perspectives, voices, and feelings of others and bring a group to consensus.

  • Foster a safe, supportive, and inclusive environment and encourage strong relationships through collaborative teamwork.

  • Model adaptability and openness to new ideas. 

  • Keep integrity and trust central to how they lead and participate in teams.

  • Are authentic leaders. 

B

Module B: What Does an Activator Do Differently?

Introduction
What Does an Activator Do Differently?

Teacher and Student
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Design Principle

Activators continuously grow their own competencies and dispositions to help them coach, mentor, advise, research, facilitate, and lead. They model lifelong learning in all they do.

Overview

Activators work to pull people from diverse backgrounds, experiences, and skills together “to skate,” as the legendary hockey star Wayne Gretsky said, “not to where the puck is but to where it’s going.” Activators like Gretsky develop a strong sense of the constantly changing field of play. They are great observers who view every situation and event as something that can be changed or improved.

 

Activators read the room and find openings with colleagues that open pathways to relationships. Activators are patient, and able to sense that the environment and timing are right to move change forward.

 

When you activate the processes of change with a team in your school/district community, you will find yourself becoming more accomplished in these core responsibilities: 

 

  • Building Capacity: Empowering teachers and staff to develop new skills and knowledge.

  • Fostering Collaboration: Creating opportunities for teachers to work together and share best practices.

  • Data-Driven Decision Making: Using data to inform instructional decisions and measure progress.

  • Creating a Positive School Culture: Promoting a supportive and collaborative environment for learning.

  • Overcoming Resistance: Addressing challenges and building buy-in for new initiatives.

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The Role of an Activator in a School or School System

 

In an educational setting, an activator can take on several roles, depending on the specific context. Here are three different roles:

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Classroom Activator:

  • Focus: Enhancing student engagement and learning.

  • Role: Designing and implementing creative activities or questions to stimulate critical thinking, problem-solving, and curiosity.

  • Example: A science teacher might use a captivating video or a thought-provoking question to introduce a new concept.
     

School-Based Activator:

  • Focus: Driving school-wide improvement initiatives.

  • Role: Leading and supporting teachers in implementing new instructional strategies, curriculum, or assessment practices.

  • Example: A school-based activator might facilitate professional development workshops on project-based learning or co-create a school-wide literacy plan.
     

District-Level Activator:

  • Focus: Implementing systemic change across the district.

  • Role: Supporting schools in adopting new technologies, curriculum frameworks, or assessment systems.

  • Example: A district-level activator might lead a district-wide initiative to implement personalized learning or facilitate the adoption of new digital tools.

Never Let Innovation Stop

Critiquing and adjusting change process outcomes as a team

Innovating change processes and practices as a team

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Team is ready to work together

Developing change leadership practices as a team

Integrating change process strategies as a team

Module B

C

Module C: An Activator’s Basic Tools

Introduction
An Activator’s Basic Tools

What are you dreaming?​

Where do you go next?

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Design Principle

The balance of will and skill is essential in an activator because even highly skilled individuals may lack the drive to act without motivation, and motivated individuals will struggle without the necessary skills to execute effectively.

Overview

Ever had those dreams about something you really want to change about your school or district? Then you do what most people do with their ideas for innovations, inventions - for making the world better for others. You pack your dream away and think you just don’t have the time, the funds, the skills to make your dream a reality. 

 

You have the will to be an activator, but you may doubt you have the skills to actually bring a dream to life. You may not have the activator skills you need. Those you can learn. But, if you have the will to make a difference, are willing to take the risk to build and use skills, then you have most of what it takes to make your dreams happen. It will take time. It will take effort. 

 

However, as Michigan Governor George Romney said in 1963 to the state legislature, “We should ask ourselves two questions: If not now, when? If not us, who?” Becoming a prime activator in the transformation of any organization is both rewarding and challenging. That begins with personal essentials: a clear but flexible vision, stamina and resilience, strong communication capabilities, and empathy. 

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To begin, check your own activator skillset. Be honest because if something feels 

challenging, the odds are that all it takes is practice.

Design Principle

Positional power has definite advantages but is never required. Key influencers of some of the world’s greatest transformations have risen from the ranks.

Module C

D

Module D: Building and Facilitating a Collaborative Team

Introduction
Building and Facilitating a Collaborative Team

Design Principle

A team with a range of skills, backgrounds, and viewpoints brings diversity that enhances creativity, problem-solving, and innovation by bringing multiple perspectives to challenges. This is relevant to collaborative student teams in the classroom and collaborative adult teams building out innovation project work.

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Get to Yes

Engage Teams

Leverage Resources

Prototype/Test Bed

Evaluate Results

Overview

Innovating to change the structures and processes inside a school or district does not happen by chance. Choosing to use one or more levers of change to make innovative actions begins with a dream or idea. In this innovation logic model developed by Socol Moran Partners, the first step that a leader takes is to get to yes. Here’s a concrete example of this logic model in action, actually put to use by a high school teacher with a student in one of his STEM classes. 

 

Scenario: Imagine a high school 10th grader approaching her STEM teacher with her perspective that not enough younger girls understood that engineering could be fun and a pathway to a great career. She had the idea of running a summer camp for middle school girls to learn how to design and construct a bridge on a community nature trail that would allow wheelchair access over a creek feeding into a local river. 

 

Getting to Yes: Her teacher immediately affirmed that she had a great idea and he would actively support her project, and she had a lot of work to do to make her dream a reality. He did not “yeah, but” her idea.Instead, he went to  “what if” questions. He walked her through her thinking to identify what was needed to get started. He shared that if she did this by herself it would demand a lot of time and energy but likely would not last beyond one summer. He encouraged her to think about how to bring an age-diverse team together who could build commitment to continue to support the summer camp idea even after she graduated from high school. 

 

Engage a Team: This high school student began to recruit team members - other young women who like her wanted to see more young girls coming into their high school STEM program. They went through a process to form, create norms, and get to work creating a curriculum, figuring out to recruit middle school girls, find resources, and make a plan to actually build a bridge. Their teacher served as a mentor to the project by encouraging, coaching, and supporting the team to make their dream real. 

 

Leverage Resources: The team of young women knew they had to find resources because this project was not in the school budget. They reached out to local building supply companies to secure free lumber, screws, etc. The teacher told them they could use tools from the STEM lab but they had to learn how to use them and make a plan to teach the camp participants how to safely use them, too. The team consulted together to be sure they had identified everything they needed from electric drills to saws to measuring tools. 

 

Prototype/test bed: The girls, now teachers themselves, decided they needed to build some small bridge models themselves so that they could teach and coach the middle school camp participants about different bridge designs. They wanted to be sure they understood the engineering principles behind different bridge options before camp started. When the middle school girls arrived, they spent the week learning how to use tools, evaluating different bridge designs, and then designing the bridge they were going to build based on their evaluation of the needed dimensions to bridge the creek and make it wheelchair accessible. The last day of camp, they loaded up materials in vehicles and with their teachers’ supervision headed onto the nature trail carrying everything they needed to construct their bridge. They worked all day and when the bridge was complete, they celebrated what they accomplished. They were particularly happy to have local media cover their build and publish their story in the local newspaper. 

 

Evaluating Results: The camp project team  took pictures of their bridge and shared it with the superintendent, their parents, and even on social media. They surveyed participants and found that the middle school girls were more knowledgeable about the STEM program and more open to participating in it when they entered high school. And, a year later, the number of ninth grade girls entering the program increased. The camp program continued to run even after its activator graduated from high school. 

Module D

E

Module E: From Dream to Action to Transformation

Introduction
From Dream to Action to Transformation

Design Principles

Imagine Big Dreams. Do something. Make Transformative Impact. 

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The journey to real change is the result of many small steps, not just a few big ones.

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Overview

Every team goes through a process of forming, storming, norming, and performing. That process moves teams from seeing the trees to seeing the forest with your support and encouragement. But teams can get stuck or lost in personal detours that move them away from their core mission. The fourth-grade teacher on the team who is obsessed with student misbehavior in her class or the high school math teacher who bemoans that students are coming into her class ill-prepared for the content have legitimate concerns, but those are single data points when innovation requires a bigger view. 

 

Activators understand this can happen and are ready for it. This section of the Playbook focuses on three specific approaches that you can use to drive and sustain a systems focus for your school/district. These three approaches model the change process differently. To determine which approach to use to engage participants, we encourage you to consider what problem you are trying to solve – or whether there is a problem to be solved at all. Let’s look at these three approaches through this lens: 

  • If your school/district staff have identified a challenge in which the current state (such as but not limited to student performance, student engagement, school culture, classroom practices, etc) does not support the vision for learning (Portrait of a Learner), then you may want to utilize an Improvement Science Approach. 

 

  • If your school/district staff believes they are facing “wicked problems,” those that are complex, multi-dimensional, and lack clear solutions, then you may want to use a Design Thinking Approach. To create learning experiences consistent with a vision that all young people thrive in life and are responsive to learners’ insights and perceived needs, traditional problem-solving methods may fall short. Design Thinking encourages exploration and creativity:

 

  • If your school/district staff realizes that change is needed to move learning to a new, more future-forward focus for students and also believes that the organizational culture is fundamentally sound, using an Appreciative Inquiry Approach to identify and amplify your school/district strengths and successes rather than fixating on its problems or weaknesses may be the best way to get started. 

 

In all cases, these approaches do the following: 

 

  • Use Structures and Processes by Design to facilitate needed change. 

  • Focus on Function and Impact of change on members of the school and local community. 

  • Identify Actions Essential to Implementing Solutions. 

Module E

F

Module F: Change Activation

Introduction
Change Activation

Empowerment

Equity

Engagement

Culture

Inclusion

Design Principle

You can’t change the outputs without changing the inputs! 

Overview

Applying systems thinking to change management within schools involves understanding the educational environment as a complex, interconnected system rather than as a collection of isolated components. In schools, change initiatives often impact multiple areas, including teaching methods, student behavior, administrative processes, and community relationships. By utilizing a systems thinking approach, educators and administrators can better anticipate the ripple effects that changes in one area might have on others. For instance, introducing a new curriculum not only affects classroom instruction but can also influence teacher collaboration, student engagement, and parental expectations. As an activator, you can help your team recognize these interdependencies. This will help your team ensure that changes are sustainable and aligned with the overall goals of your project. 

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Systems thinking encourages a holistic perspective, which is crucial in addressing the root causes of issues rather than merely treating symptoms. You will find barriers, roadblocks, and challenges. By engaging a broad range of community members, teachers, students, parents, and others, your team will gain a comprehensive understanding of the challenges and opportunities existing in the current school environment. By fostering open communication and collaboration, teams that use a systems thinking approach will promote a culture of continuous improvement and shared ownership of change processes. This helps build resilience within the school community, as everyone is better prepared to adapt to changes and collectively work towards enhancing the educational experience. 

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Ultimately, applying systems thinking in change management supports the creation of more responsive, adaptive, and effective educational systems that can better serve the needs of all- students, staff, parents, community members, and employers. 

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In building local investment in the changes needed to move an educational system forward, it is essential to see the forest and the trees. This means activating and amplifying the connections and relationships among people, structures, and processes essential to a high-performing school and district where all young people thrive as learners as they work toward outcomes that help them become life-ready upon entering adulthood. 

In Module E of the Activators Playbook, Dream to Action to Transformation, you explored three different approaches to creating a path to change. Being an activator who understands the importance of looking at the whole system is key to the successful use of each of these approaches. 

 

You learned that Improvement Science may be preferred when a specific problem of practice is identified as an area for change. You have a sense of the opportunity gaps between your current and desired state. 

 

Appreciative Inquiry may be the change approach of choice when you already have a healthy foundation of community - one that is open to change, has made some shifts, and has a vision that is consistent with future-focused, student-centered learning. You aren’t starting with a problem, you are starting with stories of success and a real sense of strengths and assets. 

 

Design Thinking is often used when you have an unframed problem and are unsure of what direction to go with solutions. But, you realize that the learner (user) experience isn’t what it needs to be and that change is needed. 

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Module F

G

Module G: The Big Picture 

Introduction
The Big Picture

Who do we want our children to be?

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Design Principle

Frame challenges and opportunities within the broader system or context so a team sees how their work connects to larger goals, trends, or ecosystems to build awareness of interdependencies and long-term impact.

Overview

Fostering big picture thinking means expanding perspectives, encouraging systems thinking, and promoting long-term, strategic vision to make possible what may seem impossible to some. 

 

For example, some adults may hold beliefs about learners and young people that come with biases about who can learn or not learn. For a very long time, sorting and selecting students into specific classes begins very early in a child’s life. Most people have heard a friend joke that when they were in first grade, and teachers placed the class in reading groups, their classmates were in the red bird or blue bird groups, but this friend remembers being placed in what he calls the “buzzard” group, saying something like “and once I was there, I never had a chance to get out of that group, all the way through school.” 

 

Students who come to school with background experiences that are not aligned with middle-class educational values or are neurodiverse rather than neurotypical may find that they fit into the confirmation biases that educators may hold about their potential or capabilities as learners. However, as Ira Socol often says, “Students don’t come to school knowing less. They come knowing different.” He also notes that the system we have has been the problem for a long time. In fact, it was intentionally designed to fail students by those who served on the original Committee of Ten at the turn of the last century and who held biases against children of color, poor children, girls, and, especially, handicapped children. 

 

Students do bring different cognitive, physical, and social-emotional frames to their learning. Some students need more support, differentiated according to significant cognitive or physical needs. Others need less support to find success in their learning. Yet, educators know today that Universal Design for Learning strategies and tools can help any student gain access to learning opportunities that otherwise would not be available. 

 

This leads us to the key question that underpins Big Picture Thinking: What do we want our children to be?  Answering this question demands that we work to check our confirmation biases, put aside our “yeah buts,” and open our thinking to all the possibilities that can exist for learners when we begin with a dream that every child reaches their potential and has all the choices they could possibly imagine in life.

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A Portrait of a Learner emerges when diverse voices in a school, a district, and across a participate in opportunities to do Big Picture Thinking about what we want all children to be. In Section B, What Does an Activator Do, the Project Idea focused on how to use these questions with teams and participant groups to get conversations started: 

 

  • What does it mean to live a good life? 

 

  • What is a thriving community? 

 

  • What is the role of school in helping us get there?

 

These questions are the beginning stage in considering what we want students to be – and what the learning needs to be like for them to acquire the knowledge, durable skills, and competencies essential to living a good life and helping to create and sustain thriving communities.

Module G
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